Which VR headset is more suitable?

dr
1

I would like to buy a VR glasses I'm not sure if my laptop has enough power for it. In question comes for me the Oculus rift s, the laptop should not be strong enough so I would take the Oculus Quest.

I had no experience with VR headsets yet and would then play VR chat or games with comparable CPU & GPU requirement.

My specifications:

Windows 10 Home

16Gb ram GDDR 5

GTX 1050 TI

I7-7500 CPU 2.9ghz

Ar

Your graka is not enough. The rift s has even better displays than the rifle cv1 and even that will give your laptop only moderately results.

best would be a stand alone hmd like just the quest. But if vr chat runs on it I can't say, because you would have to search the oculus go store. This one is also used for the quest. So if you ever get a rift s or rift cv1 then you will not be able to play some of the games and you will have to buy them again. Some developers are cultured and then give both copies out, but these are only a handful of games.

As you already wrote you have not dealt with vr and maybe the quest would not even be something for you. Here is a little help in the topic:

For starters, what is important with a HMD (head motion display / VR glasses).

first the resolution and the fov (field of view / width of field). This is a good time. You can have a good resolution, but if the fov is too large that will hardly do anything, since the pixels are then stretched so much that a fly screen effect and, as a result, the readability of smaller texts fades. Most big-name (known in the vr scene) have implemented it with the implementation times more and sometimes less well.

next would be the accessories / features of the hmd. Important are the eye distance setting and if necessary, an adjustable lens distance (for eyeglass wearer or to reduce the fov for readability). Headphones and co would then taste to select and accessories to buy you will find mostly only for the most common models. Here, for example, would be a vr cover (name of the homepa identical) gegut that makes for a pleasant wearing on the face. And vr lense (name of the homepa identically) which protect the hmd lenses and if necessary man can also compensate for his weakness without having to wear glasses.

last but not least, the hmd and the tracking. For which applications should it be exactly: simulation, shooter, adventure, fantasy, thinking games, film and television, social media.

this makes it dependent on the purchase of a hmd because most use a different tracking or the controller again can provide an extra experience.

to unravel it a little bit.

shooter: need precise tracking and best a sharp picture.

simulations (related to driving / running and flight): need a very good picture. 1440x1600 per eye and more are recommended, but it is also less like rift and vive prove.

adventure, fantasy, thinking: are rather independent of it. These are usually oversubscribed and roughly designed. Therefore, low resolution usually enough (as with the psvr). Exception offers under circumstances thinking games as soon as text boxes are to be read. The tracking goes from sitting to roomscale so it's hard to say which hmd would be best as the psvr games mostly sitting in the offer while pc hmd's just use roomscale to make a player go deeper into the game.

film: here it is a matter of taste. There are applications to simulate the cinema and to find a place that seems appropriate. After request then just further forward or back. If you want to sit further back, you should also have a better display. Real films often tend to open wide scenes and thus it is mostly out of focus in the back rows with a vive and rift eg. While an odysee (+) and a primax 5k just manage to hint at small details. Is is possible with all models (well in the psvr really matter of taste), it depends on the content and the size of the canvas. If the question should come: yes it is like in the cinema, the dimensions of the canvas. In big screen, for example, there are almost 20-25x6m screens approx.

social media: it depends on whether you want it or not. The rift (vive also gets new controllers soon), has controllers with touch sensors. These recognize whether a finger is on or not and on the basis of the not laid up and placed finger it creates a gesture (peace, fist or just a m… F…). A nice gimmick in social media also has smaller advantages. The vive and other hmd's can do the same, but with the touch of a button.

Last but not least a small overview of my objective opinion on the hmd's I could test u